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  • General concept
    • 1. Getting Started
    • 2. Defining a geometry
    • 3. Materials
    • 4. Setting up the physics
    • 5. Cut and Variance Reduction Technics
    • 6. Source
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    • Previous: 4. Enabling LUT Davis Model
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General conceptΒΆ

  • 1. Getting Started
  • 2. Defining a geometry
  • 3. Materials
  • 4. Setting up the physics
  • 5. Cut and Variance Reduction Technics
  • 6. Source
  • 7. Voxelized source and phantom
  • 8. Tools to Interact with the Simulation : Actors
  • 9. How to run Gate
  • 10. Visualization
 
  • ← 4. Enabling LUT Davis Model
  • 1. Getting Started →
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